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BMS 4.33 Released! (HOLY SHIT!!)

 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Sun Nov 01, 2015 1:50 pm 
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I just tried the AGM-65 TE. It became a slide show once i turned on the TGP (15-17 fps). I cannot believe that i'm going to have to start (heavily) nerfing my settings to get this thing to run smoothly. :|

I thought i was going to enjoy falcon at 1440p...

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 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Sun Nov 01, 2015 2:17 pm 
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Gotta make sure that the IVC ports are open. Devs confirmed that you do need to have them open when hosting.

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 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Mon Nov 02, 2015 7:39 am 
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Jay Bee wrote:
Shadow wrote:
jUST DROPPED BY TO SEE IF YOU GUYS WERE AWAKE (dam cap locks)

And don't forget the slugs come out the pointy end. Image

Have you guys had any issues with the IVC? We've had the client crashing upon connecting and have not been able to get in jet with IVC working


Yes we have ,,,I'm currently getting stuck on "receiving data" almost there but I can't finish (nothing to do with sex)

Doing a reinstall now.

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 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Mon Nov 02, 2015 8:40 am 
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Shadow, good to be hearing from you! Let's make some arrangements to get a gang together soon. Yeah? :)

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 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Mon Nov 02, 2015 12:16 pm 
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Harlequin wrote:
Shadow, good to be hearing from you! Let's make some arrangements to get a gang bang together soon. Yeah? :)


he said his post wasn't about sex harley.

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 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Mon Nov 02, 2015 1:20 pm 
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Pfft... i can read between the lines better than most.

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 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Mon Nov 02, 2015 9:05 pm 
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In 2 flights now, we've (JB and I) loitered over SA-2s on day 1, rolling fire. Not a single launch. Has anyone had a SAM launched at them yet?

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 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Mon Nov 02, 2015 10:07 pm 
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Nope!! I flew A2A with you guys and was ahead, not one launch at me at all.

Brian

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 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Mon Nov 02, 2015 10:15 pm 
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My first campaign "test" I just went over the FLOT to see how far I could go. About 15 miles over the line all hell broke loose. Probably intensifies a bit after the first few hours into the campaign, but early on I think they hold off until you are past the FLOT a bit.

--------------------------------------------------------
RECORD BEGIN TIMESTAMP 10/31/2015 18:31:02.
Game is Campaign type Local


Mission Type: DEAD
Flight Unique Id: Cowboy4
2 Ship Flight
Ac type: KF-16C-52
Contry: U.S.

FLIGHT EVENTS
Event schnidrman joined as Cowboy41 at 05:10:00
Event SA5 launched at schnidrman 05:22:55
Event SA5 launched at schnidrman 05:23:21
Event SA5 launched at schnidrman 05:24:01
Event SA5 launched at schnidrman 05:24:14
Event SA5 launched at schnidrman 05:24:14
Event SA5 launched at schnidrman 05:24:26
Event SA5 launched at schnidrman 05:24:37
Event SA5 launched at schnidrman 05:24:37
Event SA5 launched at schnidrman 05:24:45
Event SA2 launched at schnidrman 05:24:45
Event SA2 launched at schnidrman 05:24:51
Event SA5 launched at schnidrman 05:24:52
Event SA2 launched at schnidrman 05:24:57
Event SA2 launched at schnidrman 05:25:06
Event SA5 launched at schnidrman 05:25:10
Event SA5 launched at schnidrman 05:25:10
Event SA5 launched at schnidrman 05:25:13
Event SA2 launched at schnidrman 05:25:15
Event SA2 launched at schnidrman 05:25:24
Event SA5 launched at schnidrman 05:25:28
Event SA5 launched at schnidrman 05:25:42
Event SA5 launched at schnidrman 05:25:45
Event SA5 launched at schnidrman 05:25:47
Event SA2 launched at schnidrman 05:25:49
Event SA5 launched at schnidrman 05:25:52
Event SA5 launched at schnidrman 05:25:52
Event schnidrman ejected at 05:25:57
Event schnidrman exited from Cowboy41 at 05:26:36


I have only flown one "real" mission and that was a DEAD on the FLOT and had no launches on that one probably because I stayed south of their forward air defenses. It took two passes over my primary target to get the Fan Song to light me up, but the SA-5's to the North were ringing up my RWR pretty good, as were some SA-2's to the east. But still no launches and I was never more than a few miles over the FLOT.

--------------------------------------------------------
RECORD BEGIN TIMESTAMP 11/1/2015 10:27:46.
Game is Campaign type Local


Mission Type: DEAD
Flight Unique Id: Cowboy4
1 Ship Flight
Ac type: F-16CM-40
Contry: U.S.

FLIGHT EVENTS
Event schnidrman joined as Cowboy41 at 05:22:49
Event DPRK Fan Song F destroyed by schnidrman at 05:44:04
Event DPRK Fan Song F destroyed by schnidrman at 05:47:26
Event schnidrman landed at 06:02:03
Event schnidrman exited from Cowboy41 at 06:06:36

Still a lot of evaluating to do...

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 Post subject: Re: BMS 4.33 Released! (HOLY SHIT!!)
PostPosted: Tue Nov 03, 2015 12:40 pm 
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On our first test flight couple of days back, we had issues seeing the game things/objects in game. Harley didn't see the same SA-2's I saw on the HAD nor did he see the AAA firing at me. I've seen similar reports from others over at BMS.
Devs are saying that the BW of 500 is the bare minimum to use when flying online.

So I suggest we all start using 1024 as a connecting BW. We were using that on our latest flight and we didn't have any of the previous issues.

I've set my hosting BW to 10240, so I should be able to host 10 players.... yeah dream on LOL

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