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Routing the Implacable

 Post subject: Routing the Implacable
PostPosted: Thu Feb 16, 2017 1:14 am 
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Location: Sudbury, Ontario
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Had my first Capital Ship engagement tonight. Pretty sure they won't be sending any more against us! :)

"CAPITAL SHIP CLASS SIGNATURE DETECTED". *Harley wets pants*
An Alliance Capital Ship warps into our conflict zone, right beside a Federation Capital Ship -- chaos ensues. I freak and run for the fucking doors.
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I calm a bit, and realize it has it's hands full fending off the other Capital Ship and the swarm of huge federation ships around it. So, i inch closer and start taking pot shots with my Plasma Accelerators. Actually managed to shut down it's Primary Generator. NO MORE PEW PEW!!
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The Alliance Ship loses its' drives shortly after and then Crazy and i start ripping apart the exposed components all across the hull.
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Turns out, you can reduce the hull to 0 and the bastard still doesn't explode. But... if you destroy all it's Heat Relays... it gets the fuck out of dodge. You can see that it's halfway into "witchspace" in the pic below:
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$150K for helping to route a Capital Ship (top right)??!? PFFT!! I get paid more killing a single pirate that steals unprocessed chunks of nickel. Not sure that this is worth the risk... except it does make for a neat photo op.
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