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Current 420th Mod-list for Arma 3 - Updated 2016-08-22

 Post subject: Re: Current 420th Mod-list for Arma 3 - Updated 2015-08-14
PostPosted: Fri Aug 14, 2015 5:56 am 
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Just copy the contents to your Arma 3 mods folder. So you'll have a @CUP_Terrains folder there with all maps in it. Then you can activated them by pointing the Steam launcher to that folder.

So for instance on my system:

----MODS
------------\@AGM
-------------\@RH_M4
--------------\@CUP_Terrains
----------------------------------\@Takistan
-----------------------------------\@Sahrani


In the steam launcher you point to the MODS folder for your normal mods, and then also let it import the mods from the @CUP_Terrains folder.

If not clear, I'll talk to you through it tonight. As long as you've got eveything downloaded, it shouldn't take long.

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 Post subject: Re: Current 420th Mod-list for Arma 3 - Updated 2015-08-14
PostPosted: Fri Aug 14, 2015 6:30 am 
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Quickly looked for my mods folder and didn't find it. Everything is downloaded, so we'll deal with it all later.

Just ran the game... everything smooth on ultra! :D

EDIT: Found it. I put them in the root, not in a @CUP_Terrains folder. They seemed to load fine with PwS though. Think i'm ok?

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 Post subject: Re: Current 420th Mod-list for Arma 3 - Updated 2015-08-14
PostPosted: Fri Aug 14, 2015 6:44 am 
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Probably yeah. We'll see later on. I strongly suggest using the Steam launcher though. PW6 is so damn slow to start, and often leaves processes running after closing it which eat up quite some RAM ... no, not you Brian!

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 Post subject: Re: Current 420th Mod-list for Arma 3 - Updated 2015-08-14
PostPosted: Sat Aug 15, 2015 12:58 pm 
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Maybe add the [MELB] Mission Enhanced Little Bird to the mods list so ya'll can see the bird I'm picking you up with.
https://forums.bistudio.com/topic/18189 ... ttle-bird/

Should be in PwS

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 Post subject: Re: Current 420th Mod-list for Arma 3 - Updated 2015-08-14
PostPosted: Sun Aug 16, 2015 2:59 am 
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I'll look into it, Jon. We need to sort out your sound problem also. I was way to tipsy and tired to say anything which makes sense last Friday.

Got my flight stick fixed yesterday though. Had a hard time getting it to work properly in Windows 10, along with my TIR. But all is fine now and I've done my first short F-16 flight in about 2 years today.

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 Post subject: Re: Current 420th Mod-list for Arma 3 - Updated 2015-09-13
PostPosted: Sun Sep 13, 2015 9:58 am 
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Updated: Removed CUP_Terrains cause unfortunately it's just not good enough yet. So back in with allinarmaterrainpack and SMD_Sahrani.

Tested the mission in Sahrani we played the other night after reverting it back to the old maps and it's working flawlessly. Lights are working and the opfor occupies the building properly.

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 Post subject: Re: Current 420th Mod-list for Arma 3 - Updated 2015-09-20
PostPosted: Sun Sep 20, 2015 1:19 am 
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- AGM removed and replaced by ACE3.
- Added [MELB] Mission Enhanced Little Bird as per Jon's request.

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 Post subject: Re: Current 420th Mod-list for Arma 3 - Updated 2015-09-20
PostPosted: Mon Sep 21, 2015 11:08 am 
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Joint Rails and Joint Muzzles removed as they're an integrated part of CBA now. (thx Tyox for that info)

Edit: ASDG Attachments can also be removed as it's kinda obsolete since the sniper DLC. You do not need to have bought the sniper DLC.

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 Post subject: Re: Current 420th Mod-list for Arma 3 - Updated 2015-10-01
PostPosted: Thu Oct 01, 2015 2:54 pm 
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Blastcore mods removed as they're causing problems at the moment and are not updated anymore. I'm not sure if the project is dead or just too slow. Anyway, less mods is always a plus :)

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