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mission development..

 Post subject: mission development..
PostPosted: Wed Aug 21, 2013 5:35 pm 
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this seems to be the recommended way for making missions...

http://www.armaholic.com/page.php?id=11980


didn't really read up on it much

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 Post subject: Re: mission development..
PostPosted: Wed Aug 21, 2013 6:05 pm 
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THanks dude. I'll look into it.

It was a pain to figure out the scripts on my own :D

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 Post subject: Re: mission development..
PostPosted: Wed Aug 21, 2013 6:11 pm 
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Everything's a pain for you....THEN you kill it!!! :shock:

Brian

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 Post subject: Re: mission development..
PostPosted: Wed Aug 21, 2013 9:28 pm 
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RAM22 wrote:
Everything's a pain for you....THEN you kill it!!! :shock:

Brian


No pain, no gain :D

This game is the shit for killing stuff

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 Post subject: Re: mission development..
PostPosted: Thu Aug 29, 2013 4:00 pm 
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variable names for the description.ext file:


http://community.bistudio.com/wiki/Description.ext

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 Post subject: Re: mission development..
PostPosted: Thu Aug 29, 2013 7:56 pm 
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Here's a hotlist for mission editing
http://www.armaholic.com/forums.php?m=posts&q=10917

Should cover most of the issues one might have when creating a mission.
There are instructions on how to create halojump "flagpole"

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 Post subject: Re: mission development..
PostPosted: Thu Aug 29, 2013 8:16 pm 
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ive added a halo flagpole in my mission already


though you dont get your height when you drop...

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 Post subject: Re: mission development..
PostPosted: Thu Aug 29, 2013 8:24 pm 
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crazyjayp wrote:


though you dont get your height when you drop...


Meaning what? You can set the drop altitude with a script

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 Post subject: Re: mission development..
PostPosted: Thu Aug 29, 2013 8:46 pm 
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yea i can set that...


but you don't get the display of how high you are as you are falling...

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